

You design the UI while considering the UX. You only develop the UI, but you need to Design the UX and then design the UI considering UX before developing it.
Huh?


You design the UI while considering the UX. You only develop the UI, but you need to Design the UX and then design the UI considering UX before developing it.


There’s clearly plenty people in this very post complaining about the UI/UX of LO as being bad. You can have anecdotal examples of people liking it but I bet most of the ones that don’t also have more examples.
Of course that it’s a us problem. Problem is, us is the huge majority, and if the huge majority thinks that the UI is bad, it kinda is…


It kinda doesn’t? The first time you open a file (because let’s be honest we don’t open the program itself usually) 4 popups show up, which you close because you want to see the damn file, and then the UI change is all gone.
Having the user click some buttons from popups on the first launch to enable the good UI is bad UX. Simple as.
Uuuuhhh… Semantics. Preloading is an optimisation technique and animations I would consider part of the interface, not the experience. You design an experience with animations on the interface.
It’s whatever, I don’t have a strong opinion on it so if you feel like my interpretation is wrong go at it, not gonna defend it.