I mistyped. Its a collection of games i have, not a game i write. I am not good enough of a coder to write a game. Which is what i meant to take responsibility for the quality of code you submit. I know that i could not guarantee that code i create - regardless of creation method - is up to spec even for something where you can get away with some substandard code.
Edit: Lol, you weren’t able to read my sentence coherently. I just read your reply and thought i had forgotten the “s” at the end of “games”.
“my game collection” isn’t “my game”. you should crusade against functional analphabetism instead of LLMs.
And to provide a glimpse of the scale of the task i use it for: I have a collection of approximately 36000 games (not counting the games in my steam / gog / itch /whatever accounts, because those already have descriptions). Writing short blurbs for this amount of games (grabbing metadata can be scripted) is not something i want to do by hand, because it would take me ages. My local model is doing this overnight, putting the information into markdown tables i then check in the morning for correctness. I run this workflow around once a month to update the tables with the new arrivals.
I mistyped. Its a collection of games i have, not a game i write. I am not good enough of a coder to write a game. Which is what i meant to take responsibility for the quality of code you submit. I know that i could not guarantee that code i create - regardless of creation method - is up to spec even for something where you can get away with some substandard code.
Edit: Lol, you weren’t able to read my sentence coherently. I just read your reply and thought i had forgotten the “s” at the end of “games”.
“my game collection” isn’t “my game”. you should crusade against functional analphabetism instead of LLMs.
And to provide a glimpse of the scale of the task i use it for: I have a collection of approximately 36000 games (not counting the games in my steam / gog / itch /whatever accounts, because those already have descriptions). Writing short blurbs for this amount of games (grabbing metadata can be scripted) is not something i want to do by hand, because it would take me ages. My local model is doing this overnight, putting the information into markdown tables i then check in the morning for correctness. I run this workflow around once a month to update the tables with the new arrivals.