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Joined 10 months ago
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Cake day: February 15th, 2025

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  • I do not understand your point you are making about my particular situation as I am not making slop. Plus one persons slop is another’s treasure. What exactly are you suggesting as the 2 issues you outlined see like they are being directed to someone else perhaps?

    1. I am calling it AI as that is what it is called, but you are correct, it is a pattern predictor
    2. I am not creating slop but something deeply immersive and enjoyed by people. In terms of the energy used, I am on solar and run local LLMs.


  • I am for sure not a coder as it has never been my strong suite, but I am without a doubt an awesome developer or I would not have a top rated multiplayer VR app that is pushing the boundaries of what mobile VR can do.

    The only person who will have to look at my code is me so any and all issues be it my code or AI code will be my burden and AI has really made that burden much less. In fact, I recently installed Coplay in my Unity Engine Editor and OMG it is amazing at assisting not just with code, but even finding little issues with scene setup, shaders, animations and more. I am really blown away with it. It has allowed me to spend even less time on the code and more time imagineering amazing experiences which is what fans of the app care about the most. They couldn’t care less if I wrote the code or AI did as long as it works and does not break immersion. Is that not what it is all about at the end of the day?

    As long as AI helps you achieve your goals and your goals are grounded, including maintainability, I see no issues. Yeah, misdirected use of AI can lead to hard to maintain code down the line, but that is why you need a human developer in the loop to ensure the overall architecture and design make sense. Any code base can become hard to maintain if not thought through be is human or AI written.








  • It is a fools errand and I do not understand why the smart people at Valve do not understand this. First…it relies on the developer to add the tag. Second the developer may not even know an asset they bought used AI in its creation. Most AI researchers agree that it will become near impossible to determine if an asset was generated with AI, and even using AI to detect will just mean when it does detect, it now knows how to create one that cannot be detected and we end up in a cat and mouse race that humans have no ability to play in.

    We already have tools to rank titles and if it is AI slop, a low effort copycat game, the ratings will reflect this regardless of the tech that may or may not have been used.

    I would hazard to guess that are countless titles that used some AI in its development, perhaps unbeknownst to the developer. Plus, what if a developer made everything from scratch themselves but used AI on one texture to upscale it…does this get an AI label even though it amounts to something like 0.00001% do the title? AI labels are a fools errand and we all need to just rely on the rating system and judge titles on their merits not the tools that made them as like I said, it will become into know AI was used.