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Joined 1 year ago
Cake day: February 7th, 2025
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pyr0ball@lemmy.dbzer0.comto
News@lemmy.world•4Chan knew about Jeffrey Epstein's death 38 minutes before the rest of the world. The FBI tried to figure out how.English
3·1 month agoAn angels dream sounds like a perfectly satisfying ending to this nightmare
pyr0ball@lemmy.dbzer0.comto
Technology@lemmy.world•In a blind test, audiophiles couldn't tell the difference between audio signals sent through copper wire, a banana, or wet mudEnglish
192·2 months agoI mean, electrically all of those things will just attenuate amplitude, not really effect signal oscillations, which is actually what sound is …
All they’re doing is effectively adding a small resistance to the signal which will just lower the volume in effect. Adding any amplifier will fix that

Basically for fun yes, gamifying development. Anyhoo yeah the idea is you would encounter bugs when discovering bugs or working on bugfix branches, and other types for a few other circumstances.
At the moment the only real rewards are having specific buddies you can assign to specific sessions or threads and they’ll chime in like the OG buddy system, level up based on goals accomplished, no real effect on the code itself, just emergent complexity from whatever the user is up to.
Just FYI, I’m not using LLMs for art apart from placeholders till I can hire someone or find and dust off my old copy of CS6 to start making my own assets. (Inkscape drives me nuts and nobody made a PhotoGIMP-like option for illustrator yet)
All the software I’m designing is deterministic and local first, LLMs and cloud dependencies as fallbacks or gap fillers. And nothing critical without a human to review, etc.