(e.g. creating summaries about gameplay and features of my game
a) that’s how it starts, you think you’re pure and it doesn’t count because it’s only cursor, or it’s only for prototyping, or whatever.
b) when it hallucinates garbage, as all LLMs do, even the local ones you run on your own power gobblin hardware, do you think it’ll put an asterix by the parts it wasn’t really sure about lol?
c) dear fucking god, why would you need someone (SOMETHING) else to summarize the gameplay and features of your own product? have you no pride in your work?
don’t reply, I don’t care, you’re going to get burned by it one day you just think you’re different.
I mistyped. Its a collection of games i have, not a game i write. I am not good enough of a coder to write a game. Which is what i meant to take responsibility for the quality of code you submit. I know that i could not guarantee that code i create - regardless of creation method - is up to spec even for something where you can get away with some substandard code.
Edit: Lol, you weren’t able to read my sentence coherently. I just read your reply and thought i had forgotten the “s” at the end of “games”.
“my game collection” isn’t “my game”. you should crusade against functional analphabetism instead of LLMs.
And to provide a glimpse of the scale of the task i use it for: I have a collection of approximately 36000 games (not counting the games in my steam / gog / itch /whatever accounts, because those already have descriptions). Writing short blurbs for this amount of games (grabbing metadata can be scripted) is not something i want to do by hand, because it would take me ages. My local model is doing this overnight, putting the information into markdown tables i then check in the morning for correctness. I run this workflow around once a month to update the tables with the new arrivals.
a) that’s how it starts, you think you’re pure and it doesn’t count because it’s only cursor, or it’s only for prototyping, or whatever.
b) when it hallucinates garbage, as all LLMs do, even the local ones you run on your own power gobblin hardware, do you think it’ll put an asterix by the parts it wasn’t really sure about lol?
c) dear fucking god, why would you need someone (SOMETHING) else to summarize the gameplay and features of your own product? have you no pride in your work?
don’t reply, I don’t care, you’re going to get burned by it one day you just think you’re different.
I mistyped. Its a collection of games i have, not a game i write. I am not good enough of a coder to write a game. Which is what i meant to take responsibility for the quality of code you submit. I know that i could not guarantee that code i create - regardless of creation method - is up to spec even for something where you can get away with some substandard code.
Edit: Lol, you weren’t able to read my sentence coherently. I just read your reply and thought i had forgotten the “s” at the end of “games”.
“my game collection” isn’t “my game”. you should crusade against functional analphabetism instead of LLMs.
And to provide a glimpse of the scale of the task i use it for: I have a collection of approximately 36000 games (not counting the games in my steam / gog / itch /whatever accounts, because those already have descriptions). Writing short blurbs for this amount of games (grabbing metadata can be scripted) is not something i want to do by hand, because it would take me ages. My local model is doing this overnight, putting the information into markdown tables i then check in the morning for correctness. I run this workflow around once a month to update the tables with the new arrivals.